QB#
Ready-made file#
You can either directly use this file to replace the original or use the instructions below to make the changes yourself and learn a thing here and there.
Initialization#
Add the following at the top of the file:
Register all commands#
Replace the RegisterCommands
function with the following:
function RegisterCommands()
QB.Commands.Add(attachClampCommand, "Attach a clamp to the closest vehicle wheel.", nil, false, OnAttachClampCommand, table.unpack(commandPermissions))
QB.Commands.Add(removeClampCommand, "Remove the clamp from the closest vehicle wheel.", nil, false, OnRemoveClampCommand, table.unpack(commandPermissions))
end
Register all items#
Replace the RegisterItems
function with the following:
function RegisterItems()
if (clampItemName) then
QB.Functions.CreateUseableItem(clampItemName, StartClampingProcess)
end
if (removalToolItemName) then
QB.Functions.CreateUseableItem(removalToolItemName, StartRemovalProcess)
end
if (destroyItemName) then
QB.Functions.CreateUseableItem(destroyItemName, StartDestructionProcess)
end
end
Check if a player has an item#
Replace the GetPlayerHasItem
function with the following:
function GetPlayerHasItem(playerId, itemName)
local player = QB.Functions.GetPlayer(playerId)
assert(player, ("\"PlayerData\" could not be found for player \"%s\""):format(GetPlayerName(playerId)))
return player.Functions.GetItemByName(itemName) ~= nil
end
Add an item to player inventory#
Replace the AddPlayerItem
function with the following:
function AddPlayerItem(playerId, itemName)
local player = QB.Functions.GetPlayer(playerId)
assert(player, ("\"PlayerData\" could not be found for player \"%s\""):format(GetPlayerName(playerId)))
return player.Functions.AddItem(itemName, 1)
end
Remove an item from player inventory#
Replace the RemovePlayerItem
function with the following: