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Exports (client)#

Enable#

Enable/disable automatic saving of vehicles for a client.

Parameters:
enable - bool - true to enable, false to disable

exports["AdvancedParking"]:Enable(false)

UpdateVehicle#

Allows manually updating a vehicle if necessary. Bypasses all blacklist checks and can be used to save new vehicles as well.

Parameters:
vehicle - int - Valid vehicle handle.

exports["AdvancedParking"]:UpdateVehicle(vehicle)

UpdatePlate#

Updates a plate in AdvancedParking's data. This is necessary when changing a saved vehicle's plate so that it doesn't get caught by one of the error protection systems.

Parameters:
vehicle - int - Valid vehicle handle.
newPlate - string - The new plate to set.

exports["AdvancedParking"]:UpdatePlate(vehicle, newPlate)

GetVehiclePosition#

Returns the position of a single vehicle. If vehicle is present on client side this will get the position directly. If not present, it will check server side similar to the server side export.

Parameters:
plate - string - The license plate text of a vehicle.

Returns:
vector3? - The position of the vehicle or nil.

local position = exports["AdvancedParking"]:GetVehiclePosition(plate)

GetVehiclePositions#

Returns the positions of several given vehicles. If vehicle is present on client side this will get the position directly. If not present, it will check server side similar to the server side export.

Parameters:
plates - table<string> - Table containing license plates (not case sensitive) (checks full plate and trimmed plate).

Returns:
dictionary<string, vector3> - The positions of the vehicles. Can be empty if none was found.

local plateList = { plate1, plate2, plate3 }
local positions = exports["AdvancedParking"]:GetVehiclePositions(plateList)
for plate, position in pairs(positions) do
    print(plate, tostring(position))
end

DeleteVehicle#

Deletes a vehicle from the world and the internal table so that it doesn't respawn.

Parameters:
vehicle - int - The vehicle to delete.
keepInWorld? - bool - If the vehicle should stay in the world.

exports["AdvancedParking"]:DeleteVehicle(vehicle, false)

DeleteVehicleOnServer#

Delete a vehicle without having access to the entity directly. At least one of the first three parameters must be provided.

Parameters:
identifier? - string - The unique identifier provided by AdvancedParking.
networkId? - int - The vehicle entity's network id.
plate? - string - The vehicles license plate text.
keepInWorld? - bool - If the vehicle should stay in the world (defaults to false).

local identifier = Entity(vehicle).state.ap_id
local networkId = NetworkGetNetworkIdFromEntity(vehicle)
local plate = GetVehicleNumberPlateText(vehicle)

exports["AdvancedParking"]:DeleteVehicleOnServer(identifier, networkId, plate, true)

FreezeVehicle#

Freezes (or unfreezes) a vehicle. This is intended to be used from the fixFreezeEntity.lua but can be used when the file cannot be used. Can only be executed when using the forceUnfreezeVehicles config option.

Parameters:
vehicle - int - The vehicle handle.
freeze - boolean - true for freezing, false for unfreezing.

exports["AdvancedParking"]:FreezeVehicle(vehicle, true)