Exports (client)#
StartOrbitCam#
Starts the orbit camera.
Parameters:
position - vector3 - Initial position to focus on.
entity - integer? - Entity to track. If set, position will be the offset to the entity.
minRadius - float? - Minimum radius the camera will orbit at.
maxRadius - float? - Maximum radius the camera will orbit at.
transitionSpeed - float? - Time it takes for the transition from gameplay cam to orbit cam
(in ms).
entityBone - integer? - Bone to track. If set, position will be the offset to the bone.
local offset = vector3(0, 0, 0.5)
local entity = PlayerPedId()
exports["OrbitCam"]:StartOrbitCam(offset, entity)
EndOrbitCam()#
Stops the orbit camera.
UpdateCamPosition#
Sets the camera focus to a different position (or updates other values).
Parameters:
position - vector3 - Position to focus on.
entity - integer? - Entity to track. If set, position will be the offset to the entity.
minRadius - float? - Minimum radius the camera will orbit at.
maxRadius - float? - Maximum radius the camera will orbit at.
entityBone - integer? - Bone to track. If set, position will be the offset to the bone.
local newOffset = vector3(0.5, 0.5, 1.0)
local entity = PlayerPedId()
exports["OrbitCam"]:UpdateCamPosition(newOffset, entity)
SetAutoOrbitSpeed#
Sets the camera focus to a different position (or updates other values).
Parameters:
speed - float? - Speed at which the camera should orbit. Set to nil to reset.
disablePlayerControls - boolean? - If player controls should be disabled.
IsOrbitCamActive()#
Check if the orbit cam is currently active.
Returns:
bool - True if the camera is currently active.
IsEntityBeingTracked(entity)#
Checks if an entity is being tracked. Omitting entity parameter checks for any entity.
Parameters:
entity - integer? - Entity to check.
Returns:
bool - If the/any entity is being tracked.
GetTrackedEntity()#
Returns the currently tracked entity.
Returns:
integer? - The handle of the tracked entity or nil if there is none.